Bungie admit to Destiny 2 having an audience problem, as they try to figure out how to not make a "dead live game"

4 days ago 7

"We privation to support gathering Destiny"

Grown abdominous  from spot    successful  Destiny 2's Duality dungeon. Image credit: Bungie

It is not precisely a concealed that, successful caller years, Destiny 2 hasn't been doing truthful hot. Frequenters of the pseudo-MMO person recovered definite expansions and updates to beryllium disappointing, and for a unrecorded work crippled a fewer excessively galore disappointments tin beryllium devastating. Now, successful a caller interview, the game's manager Tyson Green has acknowledged however the crippled is struggling to bring successful a caller audience, and discussed the difficulties that travel with that.

"For years now, Destiny has been connected this dependable hardening of the halfway [audience]," Green said, speaking to IGN. "More and much halfway players are staying and playing the game, but comparatively fewer [new] radical travel into the game. There's a tightening and contraction, and this presents problems for a crippled that you're trying to support arsenic a unrecorded service, particularly erstwhile you privation to support serving those halfway players with great, compelling expansions."

Part of the issue, Green thinks, is that Destiny 2's enlargement The Final Shape, which fundamentally wrapped up the main communicative Bungie had been moving connected nigh connected a decade. They recovered that those that played it felt satisfied, but "the large [downwards] spike successful colonisation [came after]. That happened due to the fact that we ended the saga. So you get what you wage for, right?"

Of course, arsenic Green notes, from a concern position this isn't what they had planned, and helium noted that they wanted to and privation to support moving wrong the satellite of Destiny. "There are inactive tons of things to do, and we person to support gathering the game. Unfortunately, it was not gracefully managed, but we had to effort something."

That thing is the game's caller Fate saga, the latest summation of that being the Star Wars themed Renegades. I'm not a Destiny idiosyncratic myself, and I tin archer you personally that has idiosyncratic who has floated the thought of picking the shooter up, Star Wars does thing for maine (I deliberation marque crossovers are the devil's work, peculiarly successful narrative-driven unrecorded work games), and conscionable however overmuch of the communicative is vaulted distant makes it consciousness not peculiarly worthy it either.

Perhaps somewhat soberingly, Green besides said that helium thinks Bungie person "been taught a clump of hard lessons astir what our players want, and determination are truly 2 kinds of unrecorded games: those that perceive to the players and respond, and those that don't. And we don't privation to beryllium a dormant unrecorded game, we privation to support gathering Destiny."

There are whispers from a root whose reputability I can't rather determine, truthful instrumentality this with the tiniest pinches of salt, that Destiny 3 is successful the works, but I americium wondering if this isn't the trump paper Bungie whitethorn privation it to be. And with Marathon arsenic it is, well, Bungie can't truly spend to marque immoderate mistakes.

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