Paris-based crippled developer Reissad Studio has launched the archetypal large update for its Unreal Engine 5 FPS, Bodycam, since its 2024 aboriginal entree launch.
The team, which has grown to see much than 100 people, elaborate each of the changes included successful the caller update successful a station connected its Steam assemblage page. It marks the archetypal large update for the multiplayer shooter since launching for PC 2 summers agone and aims to amended show and stableness portion fleshing retired the Zombie Mode with caller content.
Reissad says it spent caller months gathering feedback successful hopes of tackling a “massive magnitude of bug fixes,” arsenic good arsenic different show improvements crossed the board. The extremity is to acceptable a much coagulated instauration with much updates going forward, with the past twelvemonth mostly focusing connected smaller updates and hotfixes. Other talking points – specified arsenic servers, anti-cheat, and a “full UI rework” – are successful the works for the aboriginal and “remain precise precocious priority.”
“We cognize that optimization and stableness were non-negotiable for our community, and this update represents the archetypal large fulfillment of that promise," Reissad workplace manager Luca Dassier said successful a connection detailing the company's committedness to continuous development. "By migrating to Unreal Engine 5.5 and establishing a dedicated interior QA team, we person fundamentally strengthened our improvement foundation. This structural growth, supported by further staffing, ensures we tin consistently present high-quality, game-changing updates passim the Early Access period. We are actively listening and committed to making Bodycam the eventual visceral FPS experience."
Bodycam players volition announcement the large update besides comes with Village, a caller determination the workplace calls its “biggest Zombie representation to date,” on with Zombie spawn and behaviour tweaks. Though Reissad says it inactive sees Zombie Mode arsenic secondary to the halfway multiplayer offering, players are told to expect much Zombie contented successful the future, with today’s update besides adding a caller crossbow weapon. The caller CQB Powergun multiplayer map, meanwhile, is based connected a real-world airsoft determination successful France.
Bodycam dropped into Steam Early Access June 7, 2024, arsenic a tactical multiplayer FPS with what Reissad calls a “true body-camera presumption successful Unreal Engine 5.” We gave it a 5/10 reappraisal upon its launch.
“Bodycam’s aboriginal entree mentation is an absorbing impervious of conception for a bully looking, GoPro-view shooter, but has small other to connection erstwhile the novelty wears off,” we said astatine the time.
You tin spot the Bodycam November 2025 update spot notes below.
Bodycam November 2025 Update Patch Notes
Patch Notes (Summary)
PERFORMANCE & OPTIMIZATION
- Migrated from Unreal Engine 5.2 → 5.5, afloat adapted to Lumen and Virtual Shadow Maps (VSM).
- Optimized GPU and CPU usage crossed each large maps.
- Reduced draw calls, dynamic render targets and shadow complexity connected aggregate maps.
- Cleaned redundant sublevels, merged meshes and lowered texture streaming overhead.
- Improved shader complexity and airy culling to trim overdraw.
- Reduced Slate tick successful the Play Menu frontend from 4.3 sclerosis → 0.66 ms.
- Lowered Play Menu representation usage from 250 MB → 180 MB.
- Optimized asynchronous texture loading and streaming for some UI and environments.
- Part of our squad is now dedicated to GPU optimization to guarantee we amended the rendering pipeline.
- Efficiently integrated Virtual Shadow Maps crossed each maps (CQB, Rome, Bomb House, Airsoft, etc.).
- Switched astir 90% of textures to Virtual Textures with due LODs and compression settings.
- Improved texture grouping, compression and planetary texture representation usage.
- Re-baked lighting passes crossed each maps to align with VSM + Lumen.
- Optimized post-process effects and volumetric fog for amended visibility and depth.
- Improved load times and streaming consistency overall.
- Polished props, materials and acceptable dressing for amended ocular cohesion.
- Improved settings management and input responsiveness.
- Continued cleanup of legacy systems and deprecated logic.
- Achieved higher and much accordant framework rates connected Paintball, Logistics, Hospital, CQB, Public Pool, Airsoft, Bomb House, Russian Building, Shooting Range, Rome.
- Fixed FSR 3 truthful it present applies the close screen percentage.
- Enabled FSR Frame Generation erstwhile DLSS is active, without requiring FSR 3.
BUG FIXES & STABILITY
- Fixed the lobby crash erstwhile hosting oregon loading a crippled aft a person invitation (previously the astir communal crash).
- Fixed Bodycam friends detection (green squares) not displaying correctly.
- Fixed respective cases of incorrect scores shown connected the TAB scoreboard.
- Removed duplicate players appearing successful the friends database UI.
- Fixed Steam invitation issues preventing disconnected clients from rejoining sessions.
- Resolved softlocks during representation loading connected definite maps (for illustration Paintball and Hospital).
- Fixed a UI bug that could amusement "Defeat" aft really winning a match.
- Restored missing sections successful the server list and improved person visibility successful lobbies.
- Fixed spawn bugs, stuck players and invalid collisions crossed aggregate maps.
- Fixed respective map collision issues and subordinate stuck spots.
- Resolved a voice chat initialization crash.
- Fixed replication errors erstwhile the big oregon lawsuit disconnects: clients present decently instrumentality to the lobby.
- Fixed limb switching and camera issues erstwhile cycling betwixt weapons.
- Resolved an infinite loading bug successful the locker shop.
- Fixed round triumph oregon nonaccomplishment desync successful online matches.
- Fixed aggregate input rebinding issues introduced during the motor migration.
- Fixed missing weaponry sounds and invalid lawsuit triggers successful multiplayer logic.
- Fixed bots being immobile connected definite maps (Airsoft, CQB, etc.).
- Fixed bots that never reloaded their weapons.
- Fixed aggregate map ballot issues: achromatic screen, players kicked out, big stuck successful freecam, etc.
- Fixed freecam spawns connected Rome successful Team Deathmatch and Bodybomb.
- Fixed unbalanced teams erstwhile hosting with friends successful Teams mode.
- Fixed each issues related to end of circular and lucifer screens:
- "Victory" incorrectly displayed arsenic Defeat for clients.
- Score oregon effect not appearing astatine the extremity of a round.
- Wrong statement "Round Lost" contempt a victory.
- "Round" displayed alternatively of "Match" connected the extremity screen.
- Fixed a ragdoll issue wherever immoderate players stayed stuck successful ragdoll and ne'er switched to spectator.
- Improved handling of two subordinate games to debar weird borderline cases successful squad assignment.
GAMEPLAY & SYSTEMS
- Added the Crossbow, archetypal introduced successful the caller Zombie Village map.
- Expanded Zombie spawn and behaviour systems with improved question pacing, loot areas and peculiar force types.
- Added a map voting system astatine the extremity of matches.
- Updated Sprint to enactment arsenic a toggle alternatively of requiring the cardinal to beryllium held.
- Comprehensive fixes to the input binding system:
- Keys already successful usage present decently show a warning message.
- The "Reset inputs" and "Clear / Reset" buttons enactment arsenic expected.
- It is erstwhile again imaginable to hindrance the O key.
- The Pause Menu present opens correctly with Escape successful some packaged and standalone builds.
- Fixed an contented wherever a night imaginativeness message could popular up erstwhile rebinding definite keys.
- Improved zoom and camera navigation successful respective interfaces for smoother, much earthy question and focus.
- Limited weird player rotations erstwhile turning the caput excessively acold to the sides oregon looking excessively precocious oregon excessively debased portion opening definite interfaces.
- Posthumous grenade kills (kills aft you die) present grant the close points.
- Adjusted bomb timer to debar rounds ending excessively quickly.
- Bots present defuse the bomb correctly aft the subordinate dies.
- Fixed and validated respective achievements oregon trophies and their in-game tracking.
ZOMBIE MODE
- Fixed zombie audio replication truthful clients perceive the close sounds successful online sessions.
- Fixed a terrible FPS drop erstwhile zombie sprinters spawned.
- Sprinters are present easier to place by sound, with an accrued audio range.
- Added and tuned a circumstantial audio cue for some sprinters and the scarecrow.
- Reworked Mystery Box SFX for a much satisfying feel.
- Fixed an contented wherever sprinters mightiness neglect to spawn correctly during the archetypal wave.
- Fixed aggregate cases wherever zombies got stuck oregon despawned incorrectly connected Village (windmill tower, doors, circumstantial areas).
- Fixed a crash related to explosions connected the Village map.
- Adjusted the zombie apparel system and respective end of question sounds (for illustration bells firing aggregate times).
- Fixed a bug wherever snow could look incorrectly connected players.
MAPS & ENVIRONMENT
- Added the caller Village (Zombie) map.
- Added the caller CQB Powergun multiplayer map.
- Airsoft: a fewer fixes positive a new staircase to amended flow.
Multiplayer maps (CQB Powergun, Paintball, Public Pool, Rome, Russian Building, etc.)
- CQB Powergun
- Large optimization and polish pass (Tech Art, collisions, lighting).
- Fixed bots getting stuck connected CQB.
- Fixed footstep sounds connected metallic surfaces specified arsenic stairs.
- Paintball
- Fixed a breached partition material.
- Completed a afloat Tech Art validation and fix pass.
- Public Pool
- Fixed a Hardpoint that was inaccessible to players.
- Completed a Tech Art validation and hole pass.
- Corrected overly acheronian starting lighting.
- Polished Hardpoint locations for a amended gameplay flow.
- Russian Building
- Fixed walls and situation elements.
- Fixed a entity that was too agleam astatine night.
- Corrected a Hardpoint that did not relation correctly.
- Fixed a starting authorities wherever the representation could beryllium too dark.
- Restored the diagnostic blur effect, present applied consistently crossed each maps for ocular cohesion.
- Fixed a spot wherever players could get stuck erstwhile reentering via a wooden plank.
- Removed a leftover "trailer bot" that spawned by mistake connected the map.
- Warehouse
- The representation is nary longer locked successful debug mode without bots and is playable again.
- Worn House, Hospital, Asylum, Bomb House, Shooting Range, The Backrooms
- Full Tech Art passes (collisions, materials, lighting, readability).
- Added oregon fixed missing Hardpoint locations connected respective maps.
- Airsoft
- Fixed bots that were immobile connected the map.
- Completed Tech Art validation positive a post process polish.
- General
- Fixed respective stuck spots for players crossed antithetic maps.
- Improved Village and inheritance areas with much foliage and ocular detail.
UI / UX
- Integrated full facet ratio scaling and partial controller support for each menus.
- Optimized Play Menu performance utilizing asynchronous texture streaming.
- Added caller Play Card visuals and information assets for representation and mode selection.
- Implemented a functional Pause Menu with due layering and backmost navigation.
- Redesigned the input rebinding interface for Unreal 5.5's Enhanced Input System.
- Optimized font scaling and unified planetary UI visuals for consistency.
- Fixed scoreboard, representation voting and lucifer extremity displays truthful they are accordant and reliable.
- Fixed scaling issues connected non modular resolutions and facet ratios.
- Fixed a bug wherever the rank UI appeared blurry owed to the blur effect.
- Fixed subordinate nameplates not correctly pursuing players.
- Improved planetary visibility by fixing eye adaptation issues that could interruption subordinate visibility.
- Fixed the Bodycam detection icon (green square) truthful it displays correctly again.
- Improved the wide behaviour of the Escape key, menus and planetary navigation (map list, backmost button, etc.).
- Long subordinate names (for illustration from Steam) nary longer interruption UI layouts.
- The Score Tab present shows clearer accusation astir the match state (time left, triumph conditions, etc.).
- Fixed the Back fastener that could interruption navigation and wide the representation list.
- In the shop, erstwhile scrolling, the archetypal point of the recently disposable country is present automatically selected for smoother navigation.
- When editing a class, the camera nary longer zooms retired to the afloat limb and alternatively stays focused connected the edited element.
- Additional eye adaptation fixes were made to further amended visibility.
AUDIO & VFX
- Integrated caller footstep, interaction and melee dependable effects.
- Removed looping vertebrate and ambient sound clutter connected respective maps.
- Balanced the global audio mix and adjusted dependable occlusion, particularly connected Village.
- Added end of question audio cues and caller dependable lines for zombie spawns.
- Fixed greybox VFX that appeared aft the Unreal 5.5 migration.
- Updated Niagara particles for blood, muzzle flashes, debris and impacts.
- Reworked blood decals and improved their reflections successful the lighting.
- Enhanced post process ocular feedback specified arsenic question blur, extent of tract and chromatic aberration.
- Added the Main Zombie Theme.
- Rebalanced:
- Global reverb and biology ambience to marque maps consciousness much coherent.
- Footsteps and aboveground variations.
- Bullet impacts, alert by and ricochet audio to boost immersion.
- Improved environmental ambience and audio connected Village.
- Adjusted wind sounds portion turning and restored respective humor related particles to get a consciousness person to the erstwhile versions.
- Fixed audio parameters that were not applied correctly connected immoderate sounds.
NETWORKING & MULTIPLAYER
- Improved the host to lawsuit disconnection flow: clients present consistently instrumentality safely to the lobby.
- Fixed incorrect game mode transitions successful immoderate cases.
- Enhanced replication performance and reduced lag spikes during subordinate updates.
- Improved lobby and matchmaking flow with amended authorities synchronization.
- Optimized server travel and reduced league recreation times.
- Fixed disconnected clients that could not articulation a caller host.
- Fixed duplicate entries for a azygous subordinate successful the lobby.
- Fixed an contented wherever map voting could footwear players and enactment the big into freecam.
- Fixed a bug wherever joining oregon rejoining a lobby could origin an infinite loading loop.
- Fixed respective issues with player names displayed successful the TAB people and extremity screens.
- Completed VOIP QA checks to stabilize and validate dependable chat behavior.
- Fixed nameplates replication truthful they way players correctly for each clients.
- Adjusted borderline cases wherever two subordinate matches could behave strangely with squad assignment.
Michael Cripe is simply a freelance writer with IGN. He's champion known for his enactment astatine sites similar The Pitch, The Escapist, and OnlySP. Be definite to springiness him a travel connected Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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