We Were Here Tomorrow Trailer Reveals New Setting | Fan Fest 2026

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The We Were Here bid is the worldly of co-op magic, and astatine IGN Fan Fest 2026 we got to spot its latest evolution. One look astatine the We Were Here Tomorrow trailer and it's wide the cult co-op bid is taking a elephantine leap into caller territory. Previously acceptable successful the labyrinthine rooms of an abandoned castle, We Were Here Tomorrow sets its perplexing puzzles successful the raygun retrofuturistic looking Norcek facility. The halfway of the crippled – shouting astatine your person done a walkie talkie arsenic they beryllium to beryllium dumber than you ever thought imaginable – remains the same, but determination are different changes to spell with the caller look.

"It's a communicative that has immoderate acquainted characters and immoderate wholly caller ones, and we've besides done a batch with giving you caller tools for puzzle solving and moving done the environment," said Martín Mittner, originative manager astatine Total Mayhem games. "And we've done a ton of enactment connected the walkie-talkies to support you successful the crippled alternatively of connected Discord."

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In lawsuit you've yet to acquisition the sometimes chaotic connection of the We Were Here series, determination are 2 cardinal roles: the Explorer and the Librarian. Usually the Explorer is the 1 faced with physically interacting with the puzzles, portion the Librarian translates accusation lone they tin spot done the walkie talkie that's cardinal to the solution.

"What I'm truly excited astir is accentuating the differences betwixt the 2 players adjacent more, introducing a spot much asymmetry and giving each subordinate a truly unsocial position [and] relation successful the full playthrough," added Thijs Schippers, the game's plan director. "Yeah, that's successful the DNA of this caller title, done and through."

Both talked astir how, arsenic good arsenic giving the designers a accidental to enactment connected thing different than snowy castles, the alteration successful mounting allows for caller environments and caller setups for puzzles.

"If you've played We Were Here Forever, we did this what we called 'mind-bendy puzzle,' wherever you're wrong a D12 dice and you're doing these weird warps betwixt dimensions and getting antithetic accusation and stuff," said Mittner. "We're doing immoderate much of that, right? There are benignant of capstone puzzles that we're presenting that are precise mind-bendy. It'll beryllium truly absorbing to spot players play done that. And besides there's similar a unsocial facet to the storytelling we're doing that I can't truly speech excessively successful extent about. But it's going to beryllium precise antithetic successful immoderate ways from erstwhile titles. And it volition beryllium absorbing to spot however the players interact with each different surrounding the story."

We Were Here Tomorrow is coming to PC (Steam), PlayStation 5, and Xbox Series X|S. Head implicit to Steam and adhd the crippled to your Wishlist.

This is conscionable the latest quality from IGN's Fan Fest 2026 – cheque the docket to spot what other is coming and to support up to day connected each the latest from the worlds of games and entertainment.

Rachel Weber is the Head of Editorial Development astatine IGN and an elder millennial. She's been a nonrecreational nerd since 2006 erstwhile she got her commencement connected Official PlayStation Magazine successful the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, fearfulness movies, fearfulness games, Red Dead Redemption 2, and her Love and Deepspace boyfriends.

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